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Background platforming

Open ShyGuy324853 opened this issue 1 year ago • 6 comments

There could be a new block that you stand on, and jumping can transport you to the background, and playing levels in a background will be gamechanging.

Screenshot 2023-10-20 7 16 27 PM

ShyGuy324853 avatar Oct 21 '23 00:10 ShyGuy324853

Oh yeah like that one Wario game on the VirtualBoy.

Also why was this closed lmao.

tylerandari13 avatar Oct 21 '23 00:10 tylerandari13

Also why was this closed lmao.

Maybe misclick

mrkubax10 avatar Oct 22 '23 07:10 mrkubax10

Like Super Mario Wonder, it would be spectacular.

jojocarlos avatar Oct 31 '23 17:10 jojocarlos

I think this is already possible with careful use of scripting:

  • Have a sector for each background layer that puts it in full detail while putting the others in lower detail
  • Use script triggers and an intuitive design element such as a bridge to transport Tux from one layer to the other such that they remain topologically consistent (or not, non-euclidean Antarctica could be fun as well)

No additional coding on the part of the developers is required, maybe just a few sprites of a bridge.

biggeryetbetter avatar Nov 17 '23 15:11 biggeryetbetter

But how can you achieve the tux changing sprite and hitbox size with scripting? Haven't heard about it.

bruhmoent avatar Nov 19 '23 21:11 bruhmoent

It was my first time using GitHub, and I didn't know what to do.

ShyGuy324853 avatar Nov 21 '23 20:11 ShyGuy324853