supertux
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Background platforming
There could be a new block that you stand on, and jumping can transport you to the background, and playing levels in a background will be gamechanging.
Oh yeah like that one Wario game on the VirtualBoy.
Also why was this closed lmao.
Also why was this closed lmao.
Maybe misclick
Like Super Mario Wonder, it would be spectacular.
I think this is already possible with careful use of scripting:
- Have a sector for each background layer that puts it in full detail while putting the others in lower detail
- Use script triggers and an intuitive design element such as a bridge to transport Tux from one layer to the other such that they remain topologically consistent (or not, non-euclidean Antarctica could be fun as well)
No additional coding on the part of the developers is required, maybe just a few sprites of a bridge.
But how can you achieve the tux changing sprite and hitbox size with scripting? Haven't heard about it.
It was my first time using GitHub, and I didn't know what to do.