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Handling lightmaps for Objects through their `.sprite` file

Open Rusty-Box opened this issue 2 years ago • 0 comments

Instead of setting up lightmaps for individual objects, enemies etc. through code, couldn't we just have it be able to set up within the .sprite files themselves. Pretty much how the displacement texture is chosen for the Bonus Blocks within their sprite file.

Rusty-Box avatar Jul 10 '23 23:07 Rusty-Box