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                        `sector` table does not clear when level is reset.
So I tried to put a squirrel thread into the sector table that accessed a tilemap, but when I restarted the level the thread didnt clear and kept giving me the error [FATAL] error: script is accessing a dead object. I dont think the sector table clears when the level is restarted for some reason.
@mrkubax10 Why is this labelled as "good first issue"?
@mrkubax10 Why is this labelled as "good first issue"?
I dont think this is my first issue lol.
Edit: I recently learned what "good first issue" actually means. Still unsure if it belongs on this issue.
@tobbi No idea, probably misclick or something.
Edit: I recently learned what "good first issue" actually means. Still unsure if it belongs on this issue.
Since I have no idea why it does it, and I'm not a beginner...probably not