supertux icon indicating copy to clipboard operation
supertux copied to clipboard

Flying enemies don't behave properly when affected by wind

Open CeIestiaI opened this issue 2 years ago • 0 comments

SuperTux version:| 0.6.3

Expected behavior:| The flying enemies should behave properly, and should act the same way as if tux was being pushed by wind.

Actual behavior:| Three enemies are pushed back. One passes straight through the wind but slows down slightly after passing through. Two seem to have minds of their own after being pushed back, they keep moving backwards instead of moving forward, and one repeats the same cycle of coming back and forth from the solid block behind it to the wind, which means it is the only enemy to behave properly. One was pushed back greatly in a horizontal direction and also has a mind of its own, along with sticking to the wall without moving forward.

Steps to reproduce actual behavior:| Add wind, set the Speed X to 25, set the Acceleration to 10, and enable badguys, objects, player, and fancy particles. (What is in the video below)

Additional debugging information:|

https://user-images.githubusercontent.com/83178674/160956758-c8642049-dc4a-4931-9674-df79d7e8dfb7.mp4

opened github through phone, video is from february and sent video to phone from pc the day after recording

CeIestiaI avatar Mar 31 '22 01:03 CeIestiaI