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Magic Blocks Rublight/Ambient light inconsistency
v0.6.3-beta.1.2-gdb0689f97 win 10
rublights dont function to respond to magic tiles upon light level change. So a rublight can activate a magic tile when its bright, but when the level goes dark it wont activate it.
i think this feature is actually working "as intended" but practically speaking, it makes NO sense. how on earth can light not activate a tile if its dark in the level. surely that gives MORE of a reason for the magic tile to activate??
I'm not sure I understand how the issue works; could you provide a quick video?
Reproduced. A rublight can't activate a magic block if the ambient light is really low, even if its light matches the value that should light up the magic block.
EDIT: I've noticed the bug also happens with lanterns, so it is not a rublight-exclusive thing.
Lanterns should be fixed by #2085 but this fix does not support rublights.