Martino Fontana
Martino Fontana
The virtual controller stuff was added in order to avoid Steam interfering with the Pro Controller, but now Steam plays much nicer with hid-nintendo now, they can probably be reverted.
Some surfaces in the game show glitchy squares when looked at. Some examples of surfaces that exhibit the problem are in Knowhere (Chapters 6 and 12) or Fin Fang Foom's...
### Describe the bug When installing DXVK or VKD3D, in theory the old DLLs (for example `d3d9.dll` and `dxgi.dll`) should be backed up (for example, as `d3d9.dll.old`), so that when...
(Copied from https://bugzilla.kernel.org/show_bug.cgi?id=216225) The behavior of the Nintendo Switch Pro Controller player LED on Linux is this: the first time it's connected the first led turns on, the second time...
`hid-nintendo` has some major problems (made worse by the fact that it's mainlined), but despite that, the maintainer doesn't have any form of activity on GitHub since September 2021. It's...
The codes for motion sensors don't match between Switch controllers and the DualShock/Dualsense: https://wiki.dolphin-emu.org/index.php?title=Motion_evdev. While evdev has no standard for motion inputs (yet), the DualShock came first, and I don't...
Fixes many annoying bugs and inconsistencies when using the debugger: - Run to Here now actually does what it says on the name (fixes https://bugs.dolphin-emu.org/issues/13532). It also can't be used...
### Problem description Since #1635, Heroic prevents the computer from sleeping while a game is running. While this behavior is often desirable, it is not *always* desirable. For example, one...
Currently, PrimeHack's icon is available only in the .png format: [the .svg icon in Data is of regular Dolphin's](https://github.com/shiiion/dolphin/blob/primehack-master/Data/dolphin-emu.svg). However, [Dolphin prefers loading the .svg image](https://github.com/dolphin-emu/dolphin/blob/a9544510468740b77cf06ef28daaa65fe247fd32/Source/Core/DolphinQt/Resources.cpp#L28-L30). As a workaround, [the...
The following patches use PCSX2's dynamic patches. They were introduced in https://github.com/PCSX2/pcsx2/pull/7708, but right now there isn't any way to configure them via UI. I'm leaving this PR as a...