Martino Fontana

Results 108 comments of Martino Fontana

> Considering they _are_ fighting games, some players might be predisposed to enable Immediate XFB specifically for them, even if they don't normally use that option. The frame pacing is...

This is fixed upstream in https://gitlab.winehq.org/wine/wine/-/merge_requests/6706. Can the fix be backported?

Can confirm it's fixed on bleeding edge.

While these games are on the upper end of demanding, the performance cost of `EFBEmulateFormatChanges` here is so much in the margin of error that it isn't measurable.

> please list _what_ the settings do in the INIs I didn't do it because... almost no other `.ini` file does it, so I thought that not documenting in the...

Implemented "secretly" multiplying CPU speed, and prevent

> if this is going to secretly override the Emulated CPU clockrate, then we should probably disable/tell the user it's been disabled when this is enabled? Right now I don't...

There are reasons to go < 100%: - If the computer is too weak and never reaches full speed, it's better to have a stable low framerate, than an unstable...

> I'm curious, would it be useful to make VBI Overclock configurable from a cheat code? i.e., a code is able to edit the VBI Overclock setting so that you...

> 1: We have to make sure this setting is synchronized for netplay and dtms. Whoops, it wasn't working for netplay. Fixed. On another note, RetroAchievements needs testing, though. (And...