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A Fabric mod to generate new and more interesting terrain!

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#23 Apparently there was a bug when villages generation conflicted with simplex world generation For Example - **Block like sand(if in a beach),dirt,gravel,and grass block sometimes inside the Village houses...

Should be Valoeghese: Breaks Everything Supercoder7979: World generation Magician

Ruined portals generate through water. I'm on 0.7.2. ![2021-02-21_12 29 33](https://user-images.githubusercontent.com/34501347/108633129-81ebc600-746a-11eb-8cd2-9ebcdfc86235.png)

This is an issue with several mods that affect terrain generation, but as yours is the one I prefer (by far!), I'm raising this issue here. Very often when encountering...

Hi SuperCoder79, I found your mod not compatible with other river mods (**River Redux** by yourself, or **Upstream** by CorgiTaco, etc). For example, if I generate the world with the...

Description: Exception ticking world java.lang.NullPointerException at net.minecraft.world.World.isOutOfBuildLimitVertically(World:191) at net.minecraft.world.World.getBlockState(World:405) at net.minecraft.server.world.ServerWorld.handler$bjb000$tick(ServerWorld:5580) at net.minecraft.server.world.ServerWorld.tick(ServerWorld) at net.minecraft.server.MinecraftServer.tickWorlds(MinecraftServer:871) at net.minecraft.server.MinecraftServer.tick(MinecraftServer:811) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer:91) at net.minecraft.server.MinecraftServer.runServer(MinecraftServer:670) at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer:257) at net.minecraft.server.MinecraftServer$$Lambda$7003/479756128.run(Unknown Source) at java.lang.Thread.run(Thread.java:745) I was...

Here is the log : https://paste.ee/p/pMS7z Im not sure what mod is causing simplex to crash. Been a long time since i last played modded minecraft, forgive me if this...

Version 0.1.0 screenshots bad and worst in game

main config: ``` { "configVersion": "0.6.4", "doModCompat": true, "reloadConfigCommand": false, "threadedNoiseGeneration": true, "deleteLakes": false, "optimizeForRamUsage": true, "generateVanillaCaves": true, "noiseGenerationThreads": 2, "noiseGenerator": "WORLEY", "postProcessors": [ "SIMPLEX_CAVES", "RIVERS" ], "noiseModifiers": [ "MOUNTAINS",...