simplexterrain
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Scripting: Let's get this thing started!
(Scripting)
Time to rewrite more of the code to use scripting :yeefuckinhaw:
I'm convinced simplex terrain java edition was run on black magic
I basically copied all the code and it broke making stuff underwater 90% of the time
I mean after 1000 blocks or so I found land
Ok maybe it isn't stuffed up, and this is normal for simplex?
I'm starting to think the "bug" was just really bad luck
It will have different terrain to old worlds due to the RNG sent to the noise being different, but the algorithm itself should be the same. If you really want to keep it exactly the same you can mess with the noise generator class urself :irritat:
make it use ts bc ts. I hate vanilla js
@Suyashtnt That won't work as the Nashorn engine only supports JS.
oh ok. Atleast add typings so we can use ts to compile to js?
Lol that's a lot of conflicting files. If we are to reboot this for java 16 we'll need to use either luajs, graal, or write our own script implementaiton