Anonymous

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I also got word that someone did it for themselves in a personal use version.

Hm, I created a fork with the change that I think should allow for this, at least, on a windows machine. How would I compile it? https://github.com/Sunconure11/EngineFixesSkyrim64

Sorry if I sound annoying, but some info on how to compile this would be nice, since I’m trying to create a personal build for now. Side note, would you...

I create a PR for this. https://github.com/aers/EngineFixesSkyrim64/pull/27

Attempted to create a PR for your end, but unfortunately, the DimDev maven is down. I had an idea based on how mods like abyssalcraft and thaumcraft are being handled...

Can confirm it happening with my own mod as well. https://github.com/DimensionalDevelopment/JustEnoughIDs/issues/150

Before this gets trolled or something, I can direct you to a mod like this that is on Fabric. https://www.curseforge.com/minecraft/mc-mods/roughly-enough-items

In general, yes. Seeing as you pulled off dll mods for other paradox games, perhaps such a mod could be done for stellaris. I’d also like to see memory usage...

@lukebemish Hey dude, I think out of all things, this is being caused by your Dynamic Asset Generator for Excavated Variants.

Can confirm, it is because of the dependency MoreTags. https://github.com/gudenau/minecraft-MoreTags/issues/14