Nitrox icon indicating copy to clipboard operation
Nitrox copied to clipboard

Prawn suit drilling doesn't save raw materials globally

Open leonidasjan opened this issue 10 months ago • 3 comments

Are you on the latest version of Nitrox?

Yes, I'm on the latest commit of the repo (only for experts).

Which OS are you playing on?

Windows

On which platform did you buy Subnautica?

Steam

Describe the issue.

The materials that i got from drilling are only local. Other players cannot see the materials, regardless of where I move or store them. After reconnect the materials are gone. Tested IG with a friend.

Describe the steps you took to encounter the bug.

  1. Spawn prawn suit
  2. Put drilling arm on prawn suit
  3. Find large resource deposit and drill it
  4. Check prawns storage
  5. Player 1 can see the resources but Player 2 cant

Relevant log output

No response

leonidasjan avatar Feb 03 '25 07:02 leonidasjan

I'm seeing the same exact issue on f450264 Windows Clients, Linux Server.

It's like the client never tells the server that it obtained those resources, so they're lost when they rejoin.

NikeLaosClericus avatar Feb 24 '25 17:02 NikeLaosClericus

Had the exact same issue, i think it also has something todo with the not working animation/action sync of the exosuit. Hope, this gets fixed, relatively fast, with this fixed, it would be nearly playable.

Geldyy avatar Mar 03 '25 02:03 Geldyy

my thoughts on that, even if i dont work on nitrox: The Actions Sync of the Pawnsuit Arms doesent work, the only arm thats working is just the Grappling Arm and even there, the action of the arm is not in sync, only the movement the player/exosuit gets though the arm.

And the big ressource vein will "respawn" if the player who mined that goes away and comes back, to my knowledge it isnt like this in the singleplayer. That tells me, the playerinstance(of the player in the suit) wont tell the NitroxServer that he mined the ore/used the Arm of the exosuit. I looked into the code of nitrox a bit and found something to sync the Action of the arms but i guess this wont work anymore or is just buggy?

Idk, i hope that my thoughts on that could help a littlebit with debugging that shit, good luck guys and hopefully not to much of a headache. ;D

Geldyy avatar Mar 05 '25 17:03 Geldyy