Nitrox
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Intro cinematic sync
https://cdn.discordapp.com/attachments/1038497385208365177/1120414323932680282/2023-06-19_20-03-44.mp4
Syncing the cinematic and basic team-up/skip UI is done.
Notes on the state of this pr:
- The intro is disabled in
DEBUG
by default, editMainGameController_ShouldPlayIntro_Patch
for testing - The intro works better with multiple lifepods but that is out of scope for this pr, mainly broken bc:
- Interacting with the lifepod by a third player (using hatch ladder, etc.) will hard cut the intro cinematic with unknown side effects. Therefor the server should spawn one lifepod per player pair/intro cinematic and it should be locked for other players
- We need a config options so big server can disable intro and spawning multiple lifepods
Instead of locking the lifepods, have them fall out of the sky during the intro cutscene :)