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Brainstorm new multiplayer friendly story

Open Sunrunner37 opened this issue 7 years ago • 17 comments

Sunrunner37 avatar Feb 04 '18 20:02 Sunrunner37

I mean, once you get that far, if you make it like a 2 player co-op only, you could probably go with the fact that there were two seats in Life-pod 5, yet there is the problem of figuring out how to knockout both players in the opening sequence. Like is maybe the metal bit hits one then bounces off to the other. Then there's the whole fire bit that occurs as soon as you get out of the seat, maybe one person (probably the host of the game) get out of the first seat while the other person is still stuck in his seat, so once the host finishes putting out the fire, maybe there could be an animation for the host helping the second player out of their seat. I don't know if this is what you meant by the topic there, but this is just my input. As somewhat of a writer, I might be able to come up with subtle changes to the overall story of Subnautica cand change a few minor bit to see how much more multiplayer friendly I can get it.

IsraBrine avatar May 19 '18 14:05 IsraBrine

Maybe player two could be hit with the fire extinguisher, or already be unconscious before boarding, and player one dragged them on? I think the idea of only the host putting out the fire then an animation of helping the other player out of his/her seat is good. I would also be willing (and eager) to help with story changes. I'm excited for what's to come! -Cheers, Dehydrated-Water

Dehydrated-Water avatar Jun 30 '18 14:06 Dehydrated-Water

The Neptune Rocket only carries one passenger, so, you would need a different rocket, or a modification of the Neptune. In either case, it must be considered where the two seats will be placed, they could be; Next to eachother - This offers a sense of the two players being a team, as you would be able to see the other player's shoulder at the side of your camera when you turned to the left/right, while not compromising the view of the planet as you take off and move away from it. [This placement gives both a sense of comradery and the view.]
Facing eachother - This completely compromises the view of the plant for one player, as they would be facing away from the planet, while the other player sees the planet go by, with the other player inbetween them and that view. [This seems to offer the highest sense of togetherness, (and also possible nostalgia, since, in the life pod, both players are facing eachother.) But lacks on the view aspect. However, if the players were positioned so that neither one faced the planet, (they both faced eachother and were side-on to the planet, it could be possible to have the ability to look left, and see the planet whizzing past, and look right, and see the stars. This view has the most potential.)] or Back to back - This is probably the worst as it offers no sense of teamwork. This could, however, be employed if things run sour between the two survivors, or if a together-like ending was not desired.

Dehydrated-Water avatar Jun 30 '18 15:06 Dehydrated-Water

I think the intro isn’t needed for nitrox. True, rocket and disease scenes should be included, but others could be left out.

thedestroyer81624 avatar Aug 21 '18 00:08 thedestroyer81624

Maybe for the start it would be easier if you would do it like the forest where the story and the sequences are still made for one player, but you can do everything with multiples... I personaly don't like the idea of making a whole new story just because "it doesn't fit anymore". But afterall thats just a personal opinion and you guys are the beatifull people who make this mod... ;-)

V1r1d1s avatar Aug 21 '18 14:08 V1r1d1s

Yeah it would certainly be easier, and more authentic. Either way I think a couple cut-scenes with both characters would still help to set the tone and mood, which are two of the things Subnautica does so well. To sum up, even if we don't end up coming up with a new story, I think a couple scenes with both players could be really beneficial to atmosphere.

Dehydrated-Water avatar Aug 22 '18 07:08 Dehydrated-Water

But what if you play with more than two players? doing something scalable would be very hard I think... Another idea would be to make the cutscenes from a perspective where you can't realy see how many players there are. (Like an outside view from the Droppod coming down from the aurora and then just the player coming out of that pod.)

V1r1d1s avatar Aug 22 '18 07:08 V1r1d1s

you could make changes to the sea emperors speech to fit two people better, as well as when the PDA talks it could maybe suggest helping a friend if they pass out due to oxygen loss in a kind of revival type method.

CalzLight avatar Aug 28 '18 20:08 CalzLight

Very good ideas. I'll take a look at the Sea Emperor's speech and see what can be changed without impacting the storyline.

Dehydrated-Water avatar Aug 30 '18 12:08 Dehydrated-Water

@V1r1d1s You're definitely correct there. The scenes should be engineered to include minimal players

Dehydrated-Water avatar Aug 30 '18 12:08 Dehydrated-Water

These are all the Sea Emperor's lines: "What... are... you?###2000"

"Come here, to me.###5000"

"I am what... you seek. Want to... help you.###5000"

"Are you here... to play?###500 Others came here once. They built these walls.###1000 They played... alone. They bored me.###1700 Now they're gone. And instead... we have you.###2000 We are curious whether you swim with the current, or fight against it as they did.###2000"

"My young need to hatch.###1000 To play outside this place.###1000 We have been here so long.###1000 The others built a passage to reach the world outside.###1500 I asked them for this freedom, but they could not hear me. ###1500 If you help us, I will give you freely what the others tried in vain to take.###1500"

"With the passage you have opened my young can leave this place.###1500 But first they must feel the time is right and break free of their shells. ###1500 This is what the others could not force from me.###1000 To you, I give the secret willingly. ###1000"

"My young are swimming for the shallows.###1000 I thank you.###1000 Their freedom is my end.###1000 What will it be like, I wonder, to go to sleep and never wake up? ###1500 Perhaps next we meet I will be an ocean current, carrying seeds to a new land...###1500 Or a creature so small it sees the gaps between the grains of sand.###1500 Farewell, friend.###1500"

"What is a wave without the ocean? A beginning without an end?###1000 They are different, but they go together.###500 Now you go among the stars, and I fall among the sand.###500 We are different.###500 But we go... together.###500"

The only singular term I can find there is "friend" in the second to last speech. This could be changed to friends, or the Sea emperor could just talk to one player.

I got the speech from the Subnautica wiki. Here' the link: http://subnautica.wikia.com/wiki/Sea_Emperor_Leviathan#4 It has the Sea Emperor's voice saying the words too.

Dehydrated-Water avatar Aug 30 '18 12:08 Dehydrated-Water

I had originally imagined that additional players would spawn in their own life pods, kind of like how pod 17 and pod 8(?) Had made it off the ship and landed on the planet.

I had just imagined that each player had also landed in their own life pods also.

How hard would it be to have a new life pod spawn within a certain range of life pod 5 for each new player (or after each 2 new players) that joins the server after 2?

It would make the player spawning scalable, and it could be interesting to start in new ( although relatively close) locations.

If life pod 5's asset is used for each new life pod, it should just be a matter of writing the code to spawn in another life pod 5 in a different location, right?

That's all I have for now. I am a writer in my spare time though, so once I have finished the story line for Subnautica I will likely have more to contribute.

BrianSly avatar Dec 21 '18 23:12 BrianSly

I think also from a gameplay perspective it would make scene to have a new life pod for each new (or each 2 new) players. I mean like MedKit spawn rate and shared storage...

V1r1d1s avatar Dec 22 '18 23:12 V1r1d1s

I think that there should be two separate story's, one for 2 players, and one for if you want to have 4 or 3 players play together. The 2 player story is that you have both players in one lifepod, host is hit by a fire extinguisher, the other person (in the seat that isn't taken in single-player) manages to not get hit by the extinguisher, and it knocks the metal panel off the wall. player 2 rescues player 1, and story continues as normal. (Except for using Dehydrated Water's Neptune Rocket seating and Sea Emperor line changes.) 4 Player is that the 4 are friends (Or not) and that they take different lifepods, both crash in Safe Shallows (or not, again), and need to survive. 3 player could be that in the other lifepod, the 4th person gets killed by the metal plate. There could be more complexity in there, but those are my ideas.

NonoTCC avatar Dec 31 '18 20:12 NonoTCC

I had originally imagined that additional players would spawn in their own life pods, kind of like how pod 17 and pod 8(?) Had made it off the ship and landed on the planet.

I had just imagined that each player had also landed in their own life pods also.

How hard would it be to have a new life pod spawn within a certain range of life pod 5 for each new player (or after each 2 new players) that joins the server after 2?

It would make the player spawning scalable, and it could be interesting to start in new ( although relatively close) locations.

If life pod 5's asset is used for each new life pod, it should just be a matter of writing the code to spawn in another life pod 5 in a different location, right?

That's all I have for now. I am a writer in my spare time though, so once I have finished the story line for Subnautica I will likely have more to contribute.

Right now there's some boilerplate code to spawn in one pod per 50 players. They're spawned in in a line in one direction, very close to each other. That being said it should be possible to make it seem more organic in positioning and quantity - my concern is that there could be some misc. game rules hardcoded into there just being one pod.

disseminate avatar Jan 25 '19 05:01 disseminate

I think also from a gameplay perspective it would make scene to have a new life pod for each new (or each 2 new) players. I mean like MedKit spawn rate and shared storage...

I agree, you would need to have a reasonable amount of Medkits

Dehydrated-Water avatar Jan 28 '19 05:01 Dehydrated-Water

I have read all the comments and want to update a little on our progress and plans:

Very soon we will have a lifepod cinematic with two players, both getting knocked out in the progress. The animation is more or less mirrored, so they wake up simultaneously and can both put out the fires. The idea with one player doing the fire stuff and rescuing the other player after that is a neat idea but needs more thought as we are more or less binding and blocking one player to the actions of another.

Multiple life pods are currently not implemented but they will come. We plan to use one pod per 1-2 simultaneously joining players (and playing one of the two cinematics). But this needs to be optional to make big servers feasible.

We also had the idea to let the pod of joining player fall out of the sky, so players already connected can see them. But that is something for the future I believe.

The idea with the subtle change of the emperor monologue is perfect. I really want to implement that as I think that changes like this really add to the immersion.

The revive mechanic sound great but this will probably be something after alpha/beta.

Jannify avatar Jan 08 '24 01:01 Jannify