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[Base] Bulkheads animation/state not synced
Version
1.4.0.0
Bug
Bulkheads don't sync their state (open/closed) between players, and they all become closed when you reload the game.
Expected
The bulkheads should sync between players and remember their state.
Steps to reproduce
Place a bulkhead inside a habitat, get another player online, and experience the desyncs :D
Adding reference to this being also for all other type of bulkhead doors such as wrecks