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Nautilus, the Subnautica Modding API (formerly SMLHelper)

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### Changes made in this pull request - Previously we had methods to remove a prefab from the cache, but users didn't have a place to call it, so it...

My game (Subnautica) freezes/crashes on exit when using an external asset bundle. I have the Epic Games version of the game. I have the bug with this mod: [Mirror Mod...

Type: Bug

FinishLoadingEvent fires too early for BZ Steps to reproduce the behavior: 1. Write a method that uses KnownTech.Add 2. Register the method with SaveUtils.RegisterOnFinishLoadingEvent 3. The method will run before...

Type: Bug

**Describe the bug** In code the buttons are each below the "MK1/2/3 Blue (B)" sliders, but they all end up at the bottom. You have to manually order *every* attribute...

Type: Bug

**Describe the feature** Allow creating `[ColorPicker]`'s without using these hardcoded sliders ![image](https://github.com/SubnauticaModding/Nautilus/assets/94365980/9081bd60-8f0a-4697-a446-33b983c6e6e5) **Purpose/Usage** Modders can then use their own customizable sliders to adjust the value of the `[ColorPicker]`

Type: Feature Request

### Changes made in this pull request - Add the possibility to serialize our own types through the protobuf serializer - Replace ProtobufSerializerPrecompiled.Serialize and ProtobufSerializerPrecompiled.Deserialize methods which used a big...

**Describe the feature** A docs page with a list of all layers and a list of all tags, elaborately describing the purpose of all of them (a deep dive into...

Priority: Medium
Type: Feature Request

at least for enums and int.......... and still with slight bugs....... But Still a win. Just Know you NEED the string values able to be parsed into the int value...

Priority: High

**Describe the bug** If a choice option has the OnChange attribute, an exception is thrown upon value change (after the option's value has been saved and recognized). ``` [Error :...

Priority: High
Status: 🆕 Not Started
Type: Bug

**Describe the feature** A way to queue up prefab templates one by one, then Nautilus would apply the prefab changes from the first template, then add the changes from the...

Priority: Low
Type: Feature Request