Submerged
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An Among Us mod which adds a new underwater map
hi @Alexejhero , Related to #149 this pr Implements CI workflow and adds build data file as specified. - Adds a new GitHub Actions workflow file `ci.yml` to automate the...
The [FOR MOD DEVELOPERS.md](https://github.com/SubmergedAmongUs/Submerged/blob/main/.github/FOR%20MOD%20DEVELOPERS.md) file is out-of-date and should be updated.
The central and admin vents are disabled on hide and seek, it would be cool if we could add something there like a wet floor sign or some tape or...
 Translation: Mandatory proxy authentication If i click cancel, it will just throw NU1301 for **nuget.pkg.github.com/SubmergedAmongUs/index.json**
The same way we have the oxygen overlay now, I think it would be interesting if we considered giving the impostors a translucent overlay whenever the lights are out so...
Right now we just hide the pets, but it would be cool if we moved them with the elevator instead
Currently it's a bit weird and it can be hard to solve at times, it's also kind of inconsistent
Currently the worst task on submerged in my opinion, this task should be reworked. My idea was to make it like flappy bird, where there is a minimum target value...
It would be cool to add the map layouts from #43 to the repo, if we can get a modified version of them which includes vitals