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Play/Merge multiple audio streams with a single player

Open Lizhengbo0304 opened this issue 6 months ago • 2 comments

I have a video file without audio and I want to pass public DecoderContext.ExternalStreamOpenedArgs Open(ExternalStream extStream,bool resync = true,bool defaultAudio = true,int streamIndex = -1); method adds ExternalAudioStream for synchronous playback. I found that when I added multiple ExternalAudioStreams, the last one always took effect, and there was no expected effect of all AudioStreams playing at the same time. I would like to ask if there is any way to add multiple ExternalAudioStreams at the same time and take effect at the same time

Lizhengbo0304 avatar Jan 10 '24 08:01 Lizhengbo0304