rebar-altv
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Accelerate your game mode development with a simple alt:V framework written in TypeScript.
This pull request implements a proof of concept for adding plugin categories. Key points: - Categories are styled with square brackets, e.g., [JOBS] - This is an initial implementation and...
53
## Version 53 ### Breaking Changes - Removed `useVehicleEvents`, `useCharacterEvents`, and `useAccountEvents` - Replaced with `alt.on('rebar:vehicleUpdated')`, `alt.on('rebar:playerCharacterUpdated')`, and `alt.on('rebar:playerAccountUpdated')`. - Removed alt.getMeta for Rebar Imports - This likely doesn't effect...
/** * Save current player weapons */ function save() { const document = Rebar.document.character.useCharacter(player); if (!document.get()) { return; } const ammo: { [key: string]: number } = {}; for (let...
It would be super helpful if the current Keybind/Hotkey System had an function which we Developer can call, for users to customize the keybinds/hotkeys. We don’t need a full UI...
would love if it would be posible like fivem to categorize plugins [UI] [JOB] [EXTRA] i think it would be great i love current plugins system but if we can...
https://github.com/Stuyk/rebar-altv/blob/b43130083451484a6aaea383946153385cb3e211/src/main/server/getters/shared.ts#L4 https://docs.altv.mp/js/api/alt-server.html#_altmp_altv_types_alt_server_getEntitiesInRange https://docs.altv.mp/js/api/alt-server.html#_altmp_altv_types_alt_server_getClosestEntities
Rebar.usePlayer(player).attachment.remove not work i think i found why function createAttachments has not push the new object to entityAttachments[] async function createAttachments(player: alt.Player, attachments: Attachment[]) { entityAttachments[player.id] = []; for (let...
Add a way to validate current bound permission from groups Array against some kind of vehicle permissions, add new functions for toggleEngine/Doors/Locks as well.
Would love if we had a wrapper for webviews on textures. Maybe even with audio (or even multichannel audio as @Dav-Renz requested) but dont know if that is in the...