Delfinovin
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Constant Rumble
I started having this issue while playing the Ship of Harkinian Zelda: Ocarina of Time PC Port. I'm using a genuine GameCube controller with a 3rd party GC controller adapter. I started noticing this when I got to the part of the game where you start using bombs and there's a lot more rumble action on the controller. I'm not 100% sure but it seems to happen when more than one rumble action triggers at the same time. It does eventually stop if I trigger another rumble action like striking the wall with the sword, but obviously it's quite annoying.
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Originally posted by @BenPayton in https://github.com/Struggleton/Delfinovin/issues/10#issuecomment-1349971343
This still happens in the latest version 3.0.0.
I copied the above quote, because I experience this same exact issue in the exact same game, in basically the exact same way. It seems randomly activated. Some games, I can play the entire game without the bug happening, but then other times, it can happen in the first like 20 minutes of game play.
The one thing that seems like a "pattern" is that when it happens the FIRST time, it seems to happen VERY frequently after that. I haven't directly tried it, but I'd guess that shutting down Delfinovin and starting it back up would likely fix it, but with that pattern in mind, it seems like something is putting it into a state that's not allowing it to correctly terminate the rumble when it's supposed to.
It is also inconsistent in getting it to stop rumbling. What was mentioned in the previous post about this is still true: you can get it to stop by triggering something to cause the rumble to activate (and then deactivate). However, it might take multiple rumble-triggering actions in the game to finally get it to stop. (hitting walls, "bonking" against walls, bombs, etc) It doesn't always stop correctly after the first rumble-triggering action.
This is a Ship of Harkinian issue, not a Delfinovin issue