godot-playfab
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A Godot Engine addon/SDK to interface with Azure PlayFab - playfab.com
godot-playfab
is an Azure PlayFab addon for the Godot Engine. While it is very early, it is supposed to be two things:
- A GDscript-native SDK to Azure PlayFab
- A Godot Editor integration to administer your game
Motivation
I wanted to create an opinionated, "natural" Godot integration/SDK. Anyone could use the C# SDK right now or use any SDK with GDnative. But these SDKs are only generated SDKs, with a lot of duplicated models, which are nothing more than an API wrapper. However, I wan it to feel natural to the environment of Godot.
So my plan is to not only create a GDScript-Native with more or less everything handcrafted, but also use Godot's Signals and also provide in-editor tools to work with Godot.
Demo
You can use the included Demo scene setup in Scenes
to see how godot-playfab
can be used.
First-Time Setup
See Initial Setup
Using godot-playfab
in your Game
See Usage
Connecting Signals
See Connecting Signals
Usage Guide & Examples
See the User Documentation
Maintainer Documentation
See Maintainer Documentation.
Thanks
Thanks to lentsius-bark for the wonderful re-design of the logo and splash screen ❤