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Context Select Bug: It selects Edge Loops that are behind the mesh
In Edit Mode, Viewport Shading: Solid but also in Wireframe, double click on an edge to create an Edge Loop selection, everything works fine as it should.
But if you target next to an edge, for example, in the middle of a face, Context Select creates an Edge Loop but on the back side of the mesh.
I can't reproduce that in 2.81a or 2.82.
I'm able to sometimes reproduce it, but only in wireframe mode with x-ray enabled.
Hmm, that looks like it's probably a Blender problem. Blender's selection accuracy leaves a lot to be desired. It seems to be intentionally large.