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Allow suppressing logic_relay refire error message

Open vrad-exe opened this issue 2 years ago • 1 comments

What would this enhancement be for?

Entity

Describe your enhancement suggestion in more detail

In more recent engine branches, when a logic_relay is triggered before all of its outputs have fired (and the fast refire spawnflag isn't set), it will print a large red error message to the console complaining about this and telling you the outputs won't be fired. While the message is perhaps helpful in some cases if the mapper doesn't realize the entity behaves this way, there are many cases where a logic_relay is used for the specific purpose of not allowing something to be retriggered until it's fully fired all of its outputs, in which case this is not an error and just creates useless console spam telling the mapper what they already know. An extra spawnflag should be added to the entity which disables this message, effectively allowing the mapper to acknowledge that this is actually what they intended. It should also probably be locked behind developer 1, since it's usually not very useful to players or dedicated server operators.

vrad-exe avatar Apr 10 '23 04:04 vrad-exe

Honestly just putting this behind developer 1 and condensing it to a single line is probably sufficient, no need for the spawnflag

vrad-exe avatar Mar 29 '24 22:03 vrad-exe