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Bug: Color correction weights being applied twice, resulting in doubled CC intensity

Open luxeleios opened this issue 3 years ago • 0 comments

Describe the bug

https://developer.valvesoftware.com/wiki/Color_correction

"In some cases, a .raw file you've made will appear much more intense when loading it in-game than it did in the editor when it was created. This is caused by a problem in the client-side color correction code causing the weights to be applied twice."

A ready to go fix for this can be found on VDC, HOWEVER: "The results are not 100% identical, but they are very close." "A better but more difficult solution would be to find where and why CColorCorrectionMgr::SetColorCorrectionWeight() is called twice without being reset in between, and devise a workaround. If you'd like to investigate that, the best first step would be to read the comment about it in client/colorcorrectionmgr.cpp, line 77."

To Reproduce

Save your color correction via colorcorrectionui then assign it to your cc entity in hammer.

Expected Behavior

Duhh

Operating System

No response

luxeleios avatar Dec 30 '21 20:12 luxeleios