Bug: Color correction weights being applied twice, resulting in doubled CC intensity
Describe the bug
https://developer.valvesoftware.com/wiki/Color_correction
"In some cases, a .raw file you've made will appear much more intense when loading it in-game than it did in the editor when it was created. This is caused by a problem in the client-side color correction code causing the weights to be applied twice."
A ready to go fix for this can be found on VDC, HOWEVER: "The results are not 100% identical, but they are very close." "A better but more difficult solution would be to find where and why CColorCorrectionMgr::SetColorCorrectionWeight() is called twice without being reset in between, and devise a workaround. If you'd like to investigate that, the best first step would be to read the comment about it in client/colorcorrectionmgr.cpp, line 77."
To Reproduce
Save your color correction via colorcorrectionui then assign it to your cc entity in hammer.
Expected Behavior
Duhh
Operating System
No response