Engine
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Ai lose their relationships set with ai_relationship entity if in an instance
Describe the bug
A gunship is set to aim at a specific point in a map and be friendly to the player. When the map is run normally, everything functions as expected, however, when this is used as an instance, the gunship will begin firing at the player aswell as not shooting at the target anymore.
To Reproduce
- Open combinefails, see how the gunship aims at the target and isnt agressive to the player
- Open combinefails_main, it has an instance of combinefails. See how the gunship no longer aims at the target and is agressive to the player
Issue Map
Expected Behavior
Gunship should still aim at the target and ignore the player no matter what
Operating System
No response