Feature: support for Volumetric CSM Support
Which component should be improved?
Rendering
Describe your feature suggestion in more detail
After the volumetric finally come to strata it's would be cool if implemented
It's would be usefull for : -Improves lighting immersion, especially in foggy or dusty environments. -Create a sort-off "godays". -Improved visual quality for outdoor and atmospheric scenes
how it's can work : volumetric lighting would be derived from the direction of env_cascade_light/light_environnement(since you can choose if you prefer csm entity or light_environnement direction) .
military conflict vietnam has it and it's look incredible ! https://www.youtube.com/watch?v=WKzn8bAr2-g https://www.youtube.com/watch?v=WGQEyuvE5b4&feature=youtu.be (it's a port of sp_a1_intro2 from portal 2 but with mcv texture and ignore error lmao)