Engine
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Bug: Undoing with the displacement sculpt tool open deselects the face that's being sculpted
Describe the bug
When using the displacement sculpt tool, pressing ctrl + z will deselect the faces that you're sculpting, while still visually showing the selection grid.
Issue Map
I discovered this issue when messing around with Black Mesa's 4 way blend textures.
To Reproduce
- Use a 4 way blend texture on a surface and make it a displacement
- Open the displacement sculpt tool
- Make some changes, and press ctrl z
- frustration having to close the sculpt tool and reselect the faces
Operating System
No response