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Bug: jpeg360 Screenshots do not render 3d skybox water reflection correctly

Open Klunkyone opened this issue 1 year ago • 1 comments

Describe the bug

Screenshots taken with command jpeg360 2048x1024 filename do not render 3d skybox water reflections correctly.

Regular In-Game Screenshot:

image

jpeg360 Screenshot:

mountain5 As you can see, the 3d skybox water reflections are broken completely. The 2d skybox texture, nor any geometry, is reflected off of the 3d skybox water correctly. image

Water in real game space is not affected.

To Reproduce

The same behavior can be observed when loading into map d2_coast_04 (if Half-Life 2 is mounted to your game) Load into d2_coast_04 Noclip to the edge of the water with godmode enabled (to prevent leeches from eating you) Observe 3d skybox water reflections working correctly.

image

Run command jpeg360 2048x1024 filename Observe how the 3d skybox water reflections are broken.

image

Issue Map

Any map with water reflections in the 3d Skybox, notably the Half-Life 2 Coast maps.

Expected Behavior

3D Skybox water reflections should be rendered correctly in jpeg360 screenshots

Operating System

No response

Klunkyone avatar Dec 23 '24 23:12 Klunkyone

closed this issue by accident due to a miscommunication in the latest staging build's relnotes with regards to similar water shader issues via jpeg360; can confirm that this is still repro'ing

watertest_3ds_960 image

pivotman319-owo avatar Jan 08 '25 22:01 pivotman319-owo