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Add permanent cl_fov

Open Blenderiste09 opened this issue 5 years ago • 12 comments

In the current version of Portal 2, cl_fov <fov> setting persists only for the current map session, meaning that if you reload or change the map, the setting will be restored to it's original value 90. Having cl_fov to be permanent for at least the whole game session would be nice.

Of course, not an urgent fix, but I know that many people might be interested in it.

Your big fan :)

Blenderiste09 avatar Jun 17 '20 15:06 Blenderiste09

Omg please, I've been waiting for this all my life. Would be better to have a menu options tho... Right?

darvil82 avatar Jun 17 '20 15:06 darvil82

The only solution I can think of would be to add cl_fov <fov> to every keybind you have.

AddMGH avatar Jun 17 '20 15:06 AddMGH

that's how I'm doing it, because it not even works in game.cfg

darvil82 avatar Jun 17 '20 16:06 darvil82

The other solution is to use the new feature in SAR, but even tho, it just execute a cl_fov at the first frame of the map session. So it registers the

Blenderiste09 avatar Jun 17 '20 19:06 Blenderiste09

oups, hit the button by error :/

Blenderiste09 avatar Jun 17 '20 19:06 Blenderiste09

Lol. What's the sar command tho? I would like to get that one :D

darvil82 avatar Jun 17 '20 19:06 darvil82

Lol. What's the sar command tho? I would like to get that one :D

https://github.com/NeKzor/SourceAutoRecord/releases its in the nightly builds iirc, install that and you should be able to find it. probably use "find fov" to find the command ingame.

anexistantperson avatar Jun 17 '20 19:06 anexistantperson

Oh wow thank, found it (sar_force_fov <fov>)

darvil82 avatar Jun 17 '20 19:06 darvil82

there's also a few actions in co-op that reset the fov, i think when you or your partner finishes an emote animation it sets the fov back to 90. it's real annoying

this would be a very appreciated feature by me :+1:

quat1024 avatar Jun 19 '20 09:06 quat1024

The fact that this message appears in the console when loading maps:

Setting cl_fov to 90.000000 and cl_viewmodelfov to 50.000000

implies that forcing the FOV to 90 is an intentional behavior, which is pretty stupid. This should definitely be changed/removed.

vrad-exe avatar Jul 22 '20 00:07 vrad-exe

This has to do with splitscreen I think, it switches the FOV depending on the splitscreen configuration (vertical/horizontal in 4:3 and 16:9). We could probably add a separate cvar for user customizable FOV (or reuse fov_desired?) which then has multipliers applied to it for splitscreen, instead of using fixed values.

vrad-exe avatar Jun 26 '23 01:06 vrad-exe

Oh and if/when this is added, it should be exposed in the panorama options menu

vrad-exe avatar Jun 26 '23 01:06 vrad-exe

Closing as done. (Not sure as to when it was)

ozxybox avatar Mar 06 '25 08:03 ozxybox