env_fog_controller "StartFogTransition" input borked [Portal 2 bug] & fog_volume has no smooth transitions
Describe the bug
The former issue in the title is a known bug, it's on the VDC as well: https://developer.valvesoftware.com/wiki/Env_fog_controller
The latter issue is one I'm not seeing any reports on, but it's something that really does need to be fixed. A lack of smooth transitions between fog types means that dramatic changes from testchambers to BTS areas are painfully noticeable.
To Reproduce
Issue 1:
- Create or open a map with an env_fog_controller
- Compile map
- Set lerp values
- Attempt to use "StartFogTransition"
If the issue persists on your end, nothing should happen.
Issue 2:
- Create a map with two env_fog_controller entities, set with noticeably different values
- Add a fog_volume brush entity somewhere in the map and link it to the second env_fog_controller
- Compile map
- Walk into fog_volume brush entity
(Optional additional steps)
- Change the second env_fog_controller's transition/interpolation time
- Repeat steps 2-4
Operating System
No response
Could we probably get sample maps for these issues? Nothing too spectacular, just something that would showcase the issue
issue_startfogtrans_fog_volume.zip Example map made. Buttons control them directly and the two triggers are on top of the two orange blocks.