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Bug: Static Props have incorrect lighting in the map 'Crazy Box'

Open dot-64 opened this issue 2 years ago • 5 comments

Describe the bug

Engine version (pasted from the developer console with the command 'version'):

Exe version 0.0.8.2 (p2ce)
[engine] Exe build: 23:06:40 Jun 22 2023 (8993) (440000)

The lighting on the enrichment sphere props and entrance and exit elevators props of the map have incorrect lighting. Below I've attached screenshots of how the lighting differs in Portal 2 and P2CE.

Portal 2: Entrance Elevator: P2_screenshot

Exit Elevator: P2_screenshot_2

Portal 2: Community Edition: Entrance Elevator: P2CE_screenshot

Exit Elevator: P2CE_screenshot_2

Issue Map

sp_a3_crazy_box

To Reproduce

  1. Open sp_a3_crazy_box
  2. Take a look at the different lighting on the elevators and on the enrichment sphere props.

Operating System

Windows 10

dot-64 avatar Jul 02 '23 05:07 dot-64

I forgot to add on the initial bug report that my graphics card is an NVIDIA GeForce GTX 1060

dot-64 avatar Jul 02 '23 05:07 dot-64

Can't reproduce (same version as skeleton) with my NVIDIA GeForce RTX 3060 Ti, Windows 11 image

saismee avatar Jul 02 '23 05:07 saismee

This problems also for Half Life 2 maps. 20230625135631_1 20230625135420_1 20230626115118_1 20230614150157_1 20230614150149_1

MyGamepedia avatar Jul 02 '23 05:07 MyGamepedia

Just checked this issue again and I was unable to notice the problem on my pc with Windows 11 Pro.

dot-64 avatar Aug 28 '23 02:08 dot-64

The man from Microsoft here :Р

MyGamepedia avatar Aug 28 '23 11:08 MyGamepedia