Engine
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Bug: func_instance bounding box is working incorrectly with entities that have radius
Describe the bug
"bounding box" can be a bit too large when you're using entities that have some sort of that's visible radius (in general case, it can be altered because of point_spotlight and env_sprite set to a large radius), even if the visual appearance of said radius is turned off in options of hammer, the bounding box will still be too large. For clarity: the entity was NOT selected after editing/saving an instance.
Issue Map
Happens with any instance that has point_spotlight or alike.
To Reproduce
- Open .vmf with func_instance that has point_spotlight with large width and length.
- See the bounding box is too large that it supposed to be
Operating System
No response