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Eco Modkit

Results 37 EcoModKit issues
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**Optional Monospaced Font** I was wondering if considering the improvement of the easiness of formatting, would it be possible to add optional, additional monospaced font that could be selected to...

Type: Feature Request

Creating Mods is good fun, but when we get down to the nitty gritty parts like making configurations for mods and things like that it becomes something really hard to...

Type: Feature Request

WorldLayer.Settings.Visible now works to hide layers in the game in 9.6 which I'm pleased about. Is there a way to synchronise that with the web browser or is it not...

**Is your feature request related to a problem? Please describe.** Adding custom client side code to a mod is near impossible right now, for example if you wanna mod a...

Type: Feature Request

**Context on the current state** Currently, the CostCalculator mod (or more precisely ModUtils) has pre- and post-inject functions around the function `Eco.WebServer.Web.Startup.SetupStaticFile(IApplicationBuilder, PhysicalFileProvider)` function, in order to add additional entries...

Type: Feature Request

This is a modding specific bug/issue so I figured it should go here rather than the main EcoIssues tracker. If you attempt to attach a debugger using Visual Studio to...

**Is your feature request related to a problem? Please describe.** Not a problem but lack of functionality to override. **Describe the solution you'd like** I want to override the GainSpeciality...

Type: Feature Request

Is there an example for vehicle mods? thanks

**Created a component autogen UI example that includes:** - read-only properties: properties that can only be modified from the server. - static properties: properties that are edited nowhere. - editable...

**Describe the mod example you'd like to see** A lengthy description of all functions methods etc for making autogen UI's for world object components using AutogenClass and Autogen/SyncToView attributes and...