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USER ISSUE: Sound Glitch (Channels overloaded?)

Open ArchieBeepBoop opened this issue 2 years ago • 1 comments


User Id: (Not logged user) Version: 0.9.6.3 beta release-343

Steps to Reproduce: This has happened accurately following these steps in a large multiplayer server.

  1. During a long term session, go back and forth several times over areas where waterfalls are located, over a period of ~3 hours.
  2. Move around and move your camera, any sounds will start cutting off.

Expected behavior: Sounds instances should be cleaned and reset as normal, perhaps even garbage collected depending on how they are coded.

Actual behavior: The sound engine completely breaks if you move your camera, your character or anything at all, but it works again if you simply stand still. Even the music channel acts up.

Do you have mods installed? Does the issue happen when no mods are installed?: No mods.

Please provide log files. https://paste.ee/p/VYF8T

ArchieBeepBoop avatar Oct 18 '22 15:10 ArchieBeepBoop

Hi @ArchieBeepBoop

Thank you for submitting this bug report. We are currently aware of this issue. A fix should be rolled out soon in the future game patch.

Reference ID ECO-18562

Daniel-Magulado avatar Oct 20 '22 13:10 Daniel-Magulado