godot_data_editor
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don't clear resources on exit
Using this add-on with Steam version of Godot (i.e. 2.1.4 stable) I always get an error
ERROR: SelfList<class GDScript>::List::~List: Condition ' _first!=0 ' is true"
At: core\self_list.h:80
after stopping debug session (by closing game via close button or via coded in-game button or by Stop the scene button in editor). Official site states that this error is caused by nodes outside the SceneTree that were not freed correctly. After I had disabled loading of data.gd the error disappeared, so I suppose that those nodes were nodes that are used as database tables or records. So
- is this caused by the fact that during debugging database is shared between game and editor (so this error means nothing)?
- won't it cause a memory leak in the exported project?