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Delaunay Triangulations for the Rust Ecosystem
with `f64` precision, with spade 2.12.1 ```rust use spade::{ConstrainedDelaunayTriangulation, Point2, Triangulation}; #[test] fn test() { let edges = [ ( Point2 { x: 15.435077667236328, y: 16.331045150756836, }, Point2 { x:...
Since there have been several bugs related to `try_add_constraint_and_split`, I've added a simple property test that adds random constraint edges and looks for irregularities. It found two additional edge cases...