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Arrow Raycasting

Open Stevertus opened this issue 5 years ago • 0 comments

You should add a separate arrow raycasting (or with arrow:true) in objD so you can more easily make "attack" projeciles so you don't have to test for a player in the range and furthermore don't require to run a function every tick just for a small projectile By Gewi#7772

Stevertus avatar Aug 31 '19 20:08 Stevertus