Steveplays28

Results 29 issues of Steveplays28

I have a tree I modeled in Blender and exported to Godot, as well as a billboard impostor (image on a quad), but the LODs don't switch in game. Both...

bug

### Role I play modded Minecraft, mostly Quilt/Fabric. ### Suggestion I would like it if the instance notes could be read from/saved to a README.md file in the instance directory....

enhancement

Dark mode would be nice to have, since I sometimes code later in the evening. Less strain on the eyes.

enhancement

### Enhancement Type Improve an existing feature ### Describe the enhancement [Serialization Is Bad](https://github.com/dogboy21/serializationisbad) is attached to the JVM as a Java Agent, set via JVM arguments. It'd be nice...

enhancement
documentation

**Is your feature request related to a problem? Please describe.** [Noisium](https://modrinth.com/mod/noisium) and [Big Globe](https://modrinth.com/mod/big-globe) use a [performance optimisation](https://github.com/Steveplays28/noisium/blob/f4a44ab8ebdd69748f2f1da808d4c2913fd13183/src/main/java/io/github/steveplays28/noisium/mixin/NoiseChunkGeneratorMixin.java#L30-L52) during world generation that directly sets blocks in the palette instead of...

enhancement

It would be super nice to allow config options to be optional, for example. Currently I'm working around this by adding the `.pw.toml` file manually and referencing the file from...

enhancement
breaking pack format change

### Current Behavior Currently, in multiloader projects that use Forgix/ModFusioner to merge JARs, the resolving of the loader metadata files fails, due to the metadata reader looking at the primary...

enhancement

Since CurseForge has a checkbox for the environment (`server`/`client`) that is bound to the uploaded files (instead of the project, like Modrinth), every time a file is uploaded this checkbox...

enhancement

Clarify the [total time of worldgen that is sped up](https://discord.com/channels/507304429255393322/511324119728521285/1171206228303695942) (per worldgen thread) alongside the method runtime speedup percentage. Also add benchmarks to the readme.

documentation

Requires adding colliders to all trees individually in the multimesh plugin's script, or maybe one huge mesh collider? Not quite sure because I'm using a multimesh for the trees.

enhancement
help wanted