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Experimenting with volumetric fog and lighting, my favorite post processing effect, in Godot 4.0.

Godot 4 volumetrics demo

Experimenting with Godot 4's new volumetrics system.

Images

Open field with the forest surrounding it Forest Another open field with the forest surrounding it

Old images

Forest (no grass)

Light rays

Download

github

Exported to Windows, Linux (x86_64), and MacOS.

Controls

  • Mouse: look around
  • WASD: movement
  • Shift: run
  • F11: toggle fullscreen

Mouse cursor gets hidden when the window is in focus.

Development

Godot version: 4.0 stable

If you wish to make changes, please fork the repository and make a pull request.
Feel free to open an issue as well.

Attribution