blendium
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odd alpha handling
not sure how to explain it
Hi christopher, thanks for the report. I'll check if there's much that can be done with how the alpha blending currently works. There's some other ways to handle the blending which would fix a bunch of transparency issues, will see if that helps once that's in the works.
I'd love to hear about it when this issue is patched! Sadly, the look is too jarring for me to really use Blendium standardly atm, but when this is eventually fixed I'd love to reuse it