StevenKal
StevenKal
Forgiven! Well, he does "acts of presence" in some areas, but almost never talk, I do not know if this is his behavior (which I consider impolite), or if he...
Sorry it was just a typo. Yes, I meant @s1lentq, not you.
A setting/CVar to turn this on under CS v1.6, yes, but the problem is that there are 487 sounds in the archive, so, except for ReHLDS servers with enhanced resources...
Of course, but use "pfnPrecacheGeneric" for such, & ReHLDS...
The "first reason" that could be is that some of those armouries have the CArmoury's "m_iCount" member >= 2, so either this is intentional by map author (but I doubt...
A plugin exists, named "Descriptive 'Fire in the hole!'" (in case you not aware of). Descriptive 'Fire in the hole!' ```pawn /* AMX Mod * Descriptive 'Fire in the hole!'...
I might recommend to put a CVar via flags (or, via short names at the suite like for the CVar "mp_t_default_grenades") in order to control the manual drop "per grenade",...
> @Natsheh11 @WaLkZa this request must go first in the ReHLDS repository Maybe if you repost it there someone adding new hooks to ReHLDS could consider it then! And yes,...
Because game often uses "CBasePlayer::GiveNamedItemEx" instead. Resulting original "GiveNamedItem" not called as much as you expected. But it is still called in some buy events.
This native uses "GiveNamedItemEx" too, that's why, and yes, it is annoying. Best on my opinion will be to improve original "GiveNamedItem" & remove the extended one, so all GiveNamedItems...