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Rework Fishing quest active check

Open SteveTownsend opened this issue 11 months ago • 0 comments

This would enable more code to be pulled from script to C++ but it's complex - need to inventory CatchData FLSTs and resolve the ACTIs in them, and only script OnHarvest for those items that can be fished out of the water.

SteveTownsend avatar Mar 21 '24 12:03 SteveTownsend