StereoKit
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[SK error] Unimplemented asset type!
[SK error] Unimplemented asset type! Unhandled exception at 0x00007FFEC00FE4E8 (ucrtbase.dll) in StereoKit_UWP.exe: Unknown __fastfail() status code: 0x0000000000000000.
Getting this error when loading/.Copy() an 80MB model.
The model usually loads/ renders fine but only sometimes it will throw this .
Any ideas?
This error may be indicative of some corruption from something else! Can you get a callstack for this crash, or some sample code to repro it? There's a guide for getting some extra debug info over here and it would be great if you could provide some extra information about details like StereoKit version, target platform and architecture, stuff like that.
[SK error] Unimplemented asset type! Unhandled exception at 0x00007FFDF15AE4E8 (ucrtbase.dll) in StereoKit_UWP.exe: Unknown __fastfail() status code: 0x0000000000000000.
Stereokit 0.3.6 prev 9 Hololens2 ARM64
This still seems to be missing important parts of the call stack! Could you turn off "Just My Code" in VS and enable "Native Debugging" for your project?
Running with mixed (managed and native) debugger type now.
Can you try this with x64 UWP on your local machine, see if it's maybe just the ARM64 stuff? Can you reproduce this error in that environment? This is what my callstacks look like in a fresh UWP project:
You should still be seeing clear symbols after the "Native Transition" and be able to peek at that code as well! I see that you're not even getting stuff from ntdll.dll either? Can you also double check to make sure Source Link is on?
Just enabled source link, and got the same stack..
I tried the x64 UWP on local and I'm not getting any errors. But there is also a few things that aren't running there that run on HL2 like Scene Understanding SDK and camera for QR, etc. I'll keep digging and try to isolate what is causing...
This is also the debug output before crash
The thread 0x14a4 has exited with code 0 (0x0). The thread 0x1308 has exited with code 0 (0x0). 'StereoKit_UWP.exe' (Win32): Unloaded 'C:\Windows\system32\execmodelproxy.dll' 'StereoKit_UWP.exe' (Win32): Unloaded 'C:\Windows\system32\Windows.Shell.ServiceHostBuilder.dll' [SK info] World Check: false 'StereoKit_UWP.exe' (Win32): Unloaded 'C:\Windows\system32\UserMgrProxy.dll' [SK error] Unimplemented asset type! Unhandled exception at 0x00007FFB5FBCE4E8 (ucrtbase.dll) in StereoKit_UWP.exe: Unknown __fastfail() status code: 0x0000000000000000.
Also, I can reveal more to you under our NDA. We are MRPP members and have NDA with Microsoft.
Reach out to me on [email protected]
I was unfortunately laid off from Microsoft not so long ago, but I'll be continuing StereoKit development officially at Qualcomm next week :) Either way, I'll reach out to you!