Stephen Hodgson
Stephen Hodgson
Question, are we also downloading and installing the Android support modules for the sdk/ndk?
Currently this script assumes that a path is required for the `-logFile` parameter. We can update it to support getting console output. https://docs.unity3d.com/Manual/CommandLineArguments.html: > Specify where Unity writes the Editor...
I'm currently using the following command to download all installer components then installing them, which has been working great. ```PS Install-UnitySetupInstance -Verbose -Installers ( Find-UnitySetupInstaller -Version $(UnityVersion) -Verbose ) ```...
Does it make sense that we'd add specific commands just for activation? - [ ] `Register-UnityLicense -Credentials -Serial ` - [x] `Get-UnityLicense` - [ ] `Unregister-UnityLicense`
I pulled this today to start contributing but I was having problems building locally. `./build_windows_x64.bat` From the errors it seems to be failing to find the firebase_cpp_sdk: ``` D:\Dev\Google\firebase-unity-sdk\windows_unity_seperate>cmake .....
**Is your feature request related to a problem? Please describe.** A DotNet Client library in C# would be great for game engines utilizing OpenAI etc.
OpenUPM tracks Git tags that follow the semver convention. If a valid Git tag is not detected, the package will not be listed on the package listing. https://openupm.com/packages/com.jimmycushnie.noisynodes/
We're testing the image header accept requests for valid return object encoding but not any of the audio tasks. https://github.com/huggingface/huggingface_hub/blob/ef846d759f0aee9d586ecdffaa09c49ae0807e9c/tests/test_inference_client.py#L512 Related to https://github.com/huggingface/api-inference-community/issues/351 suggested test casees: - `audio/mp3` - `audio/wav`