ConnectedProperties
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Dynamically attach properties to (almost) any object instance.
ConnectedProperties
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Dynamically attach properties to (almost) any object instance.
The 2-Minute Intro: Connecting a "Name" to (almost) any Object
The following code shows how to connect a "Name" property to an object:
// Use the Connected Properties library.
using Nito.ConnectedProperties;
class Program
{
// Display the Name of any object passed into this method.
public static void DisplayName(object obj)
{
// Look up a connected property called "Name".
var name = ConnectedProperty.Get(obj, "Name");
Console.WriteLine("Name: " + name);
}
static void Main()
{
// Create an object to name.
var obj = new object();
// I dub this object "Bob".
ConnectedProperty.Set(obj, "Name", "Bob");
// Pass the object to the DisplayName method, which is able to retrieve the connected property.
DisplayName(obj);
}
}
Note that the lifetime of the connected property is exactly as if it was a real property of the object, and the lifetime of the object is not changed in any way (even if the property refers to the object). Connected properties are a true ephemeron implementation for .NET.
See the documentation for all kinds of fun details.