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SGDK - A free and open development kit for the Sega Mega Drive

Results 37 SGDK issues
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When Rescomp is told to process an 'IMAGE', it does an amazing job in optimizing the similar tiles, where it store only one occurence of each tile. Would it be...

Hi Stephane, I've recently discovered the SGDK and I'm really loving it. I was doing some tests today with some shmup-like prototype when I've come across with something: The "loop"...

``` Update tutorial to reflct last SGDK version. ``` Original issue reported on code.google.com by `Stephane.D` on 30 May 2012 at 10:31

Priority-Medium
Task

Is it possible set the duration of a single sprite animation with the rescomp utility? ``` A(5) B(5) C(1) D(8) E(5) F(5) ``` As I am understanding, now, it is...

enhancement

I haven't seen any tutorials related to working with SGDK's 3D capabilities (rendering 3d shapes with the Bitmap engine and working with various Maths3D functions). I've tried taking a look...

``` Here is the format description : .pal Paint Shop Pro colour palette file: Contains the colour palette table saved from a 16 or 256 colour image. It can be...

enhancement
Priority-Medium

The current window setup methods : ``` void VDP_setWindowHPos(u16 right, u16 pos); void VDP_setWindowVPos(u16 down, u16 pos); ``` are close to internals registers setup but not really user friendly. Adding...

enhancement

``` Use: SHELL?=$(BIN)/sh RM?= $(BIN)/rm AR?= $(BIN)/ar CC?= $(BIN)/gcc LD?= $(BIN)/ld Instead of: SHELL=$(BIN)/sh RM= $(BIN)/rm AR= $(BIN)/ar CC= $(BIN)/gcc LD= $(BIN)/ld ``` Original issue reported on code.google.com by `Stephane.D`...

enhancement
Priority-Low

``` Could be interesting to add VDP_drawNum() and VDP_drawNumBG(), joining VDP_drawText() and IntToStr() to write numbers directly on screen using these functions. ``` Original issue reported on code.google.com by `[email protected]`...

enhancement
Priority-Medium

Hello! I'd like to be able to only render part of a sprite. For example, just displaying the top of a character's sprite, and omit the bottom 16px (or whatever)....