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Highlight&Shadow not caring about the priority bit in transparent tiles

Open GerardGascon opened this issue 2 years ago • 2 comments

When drawing an image with some tiles with the priority bits set to high, I notice that the ones that are fully transparent SGDK doesn't set them to high, only the ones that have a color index different to 0.

Here is the image that SGDK draws: image And here is marked what should be set to high priority: image

In case you want to take a look at a test rom: HighlightShadow.zip

Thank you

GerardGascon avatar Mar 22 '22 16:03 GerardGascon

I think this issue has already been fixed. Can you try to replace your bin/rescomp.jar file by the one from the git repository and check if it still happens ? Thanks.

Stephane-D avatar Mar 23 '22 01:03 Stephane-D

Still happens, I left the test project in the issue in case you want to take a look yourself

GerardGascon avatar Mar 23 '22 07:03 GerardGascon

Didn't saw your reply. I checked and fixed it for good this time ! Sorry for the long awaited time for that !

Stephane-D avatar Aug 22 '22 14:08 Stephane-D