SGDK
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Highlight&Shadow not caring about the priority bit in transparent tiles
When drawing an image with some tiles with the priority bits set to high, I notice that the ones that are fully transparent SGDK doesn't set them to high, only the ones that have a color index different to 0.
Here is the image that SGDK draws: And here is marked what should be set to high priority:
In case you want to take a look at a test rom: HighlightShadow.zip
Thank you
I think this issue has already been fixed. Can you try to replace your bin/rescomp.jar file by the one from the git repository and check if it still happens ? Thanks.
Still happens, I left the test project in the issue in case you want to take a look yourself
Didn't saw your reply. I checked and fixed it for good this time ! Sorry for the long awaited time for that !