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Library for easily adding new shields, shield enchantments, and enabling you to enchant shields in general without worry of conflictions.

Results 10 Fabric-Shield-Lib issues
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I think this would be a big feature, but it would be very beneficial. I think we would have to look into the shield model, the texture, the rendering method,...

enhancement
needs investigation

To replicate this issue, first add a shield using this lib, then somehow run the following code after a single-player game starts: ``` public class Debug { public static void...

help wanted
needs investigation
Mod Interaction Bug

How would I call the activation of the disable timer in cases outside just an axe. For example, calling it when the shield reaches a certain durability threshold.

Updated version in Readme, and updated a comment

There have been a few changes with 1.6.3, also we need to check what dependencies the user has to add, also double-check if the code for older versions still works....

enhancement

Allow items to be treated as shields by simply including them in the `#fabricshieldlib:shields` tag. Any shields registered this way will just use default settings(cooldown);

enhancement

We need to re-introduce and update our backports. I can do this after this week (Dec 12 - 18) since I will be on winter break.

enhancement

We need to re-introduce and update our backports. I can do this after this week (Dec 12 - 18) since I will be on winter break.

enhancement

We need to re-introduce and update our backports. I can do this after this week (Dec 12 - 18) since I will be on winter break.

enhancement

- FabricShieldEnchantment is gone. It can no longer be implemented in the same fashion and no replacement (template class with specific properties) exists for it in 1.21.1 other than providing...