Welcome to modified Psych Engine fork called: SB Engine. Note: this is an fork, not the base FNF game engine.
SB Engine Features
PE Features
Attractive animated dialogue boxes:
Mod Support
Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
Comes with a Mod Organizing/Disabling Menu.
Atleast one change to every week:
Week 1:
New Dad Left sing sprite
Unused stage lights are now used
Dad Battle has a spotlight effect for the breakdown
Week 2:
Both BF and Skid & Pump does "Hey!" animations
Thunders does a quick light flash and zooms the camera in slightly
Added a quick transition/cutscene to Monster
Week 3:
BF does "Hey!" during Philly Nice
Blammed has a cool new colors flash during that sick part of the song
Week 4:
Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's :eyes:)
Henchmen die during all songs. Yeah :(
Week 5:
Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
On Winter Horrorland, GF bops her head slower in some parts of the song.
Week 6:
On Thorns, the HUD is hidden during the cutscene
Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
Cool new Chart Editor changes and countless bug fixes
You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
Your song's BPM can now have decimal values
You can manually adjust a Note's strum time if you're really going for milisecond precision
You can change a note's type on the Editor, it comes with five example types:
Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
Hurt Notes: If Boyfriend hits this note, he plays a miss animation and loses some health.
GF Sing: Rather than the character hitting the note and singing, Girlfriend sings instead.
No Animation: Character just hits the note, no animation plays.
Multiple editors to assist you in making your own Mod
Working both for Source code modding and Downloaded builds!
Story mode menu rework:
Added a different BG to every song (less Tutorial)
All menu characters are now in individual spritesheets, makes modding it easier.
Credits menu
You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
Awards/Achievements
The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
Options menu:
You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
Other gameplay features:
When the enemy hits a note, their strum note also glows.
Lag doesn't impact the camera movement and player icon scaling anymore.
Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
You can reset your Score on Freeplay/Story Mode by pressing Reset button.
You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
You can enable "Combo Stacking" in Gameplay Options. This causes the combo sprites to just be one sprite with an animation rather than sprites spawning each note hit.