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SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.

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Do you plan to add an async/await methods to work with the Steam network? When multiple accounts work is not very good to use synchronous methods. And the use of...

enhancement

This is something I stumbled upon lately. Since this method will block for given timespan in synchronous `Monitor.Wait()` call, I believe there should be a way to schedule that wait...

enhancement

Proof of concept: ``` class JobFailureHandler : ClientMsgHandler { public override void HandleMsg(IPacketMsg packetMsg) { if (packetMsg.MsgType != EMsg.DestJobFailed) { return; } var failure = new ClientMsg(packetMsg); var callback =...

enhancement

It'd be nice if we had source code documentation available online somewhere, similar to the [.NET reference source](http://referencesource.microsoft.com/). https://github.com/KirillOsenkov/SourceBrowser I think we could use github pages for hosting as well.

enhancement

Bumps [protobuf-net](https://github.com/protobuf-net/protobuf-net) from 3.1.17 to 3.1.22. Changelog Sourced from protobuf-net's changelog. Release Notes Packages are available on NuGet: protobuf-net, or it can be built from source Roadmap gRPC: see protobuf-net.Grpc...

dependencies

Bumps [protobuf-net.Reflection](https://github.com/protobuf-net/protobuf-net) from 3.1.17 to 3.1.22. Changelog Sourced from protobuf-net.Reflection's changelog. Release Notes Packages are available on NuGet: protobuf-net, or it can be built from source Roadmap gRPC: see protobuf-net.Grpc...

dependencies

Bumps [protobuf-net](https://github.com/protobuf-net/protobuf-net) from 3.1.17 to 3.1.22. Changelog Sourced from protobuf-net's changelog. Release Notes Packages are available on NuGet: protobuf-net, or it can be built from source Roadmap gRPC: see protobuf-net.Grpc...

dependencies

Making this issue for collecting observations. Implementation in JS: https://github.com/DoctorMcKay/node-steamcommunity/pull/292 Even Steam client uses this flow, and it no longer uses login keys for remembering password, instead it uses new...

Fixes #1125. This is a work in progress. When beginning an auth session it returns a new object which some methods to do stuff on the session. It adds a...

Hello is required for non-authed service methods to work (otherwise it drops connection). Non authed service method is required for CAuthentication messages.