Starstrider42
Starstrider42
I don't like the idea because it forces players to a particular play style. In this case, some players prefer to use ion engines for station-keeping instead of RCS. And...
I actually find FAR's in-game documentation very hard to read, so I'm not sure you should use it as a model. However, more tooltips would probably be a good idea....
The first and third points. It's too verbose, and the interface isn't really designed for small screens (I have a laptop, and play KSP at 1024×768). It actually could use...
I'm adding this to the list of recommended changes for 1.5.0. It's a simple idea, yet should improve the user experience by a lot.
Regarding topic organization, you can always follow the same organization as the [manual](http://starstrider42.github.io/RemoteTech/) (disclaimer: link is to the draft version, please do not redistribute the URL). For example, the player's...
A bonus (FOR LATER) would be if the text for the connection rules actually changes based on how the `EnableSignalDelay`, `RangeModelType`, and `MultipleAntennaMultiplier` [options](http://starstrider42.github.io/RemoteTech/modders/settings/#alternative-rules) are set. But first let's get...
Looks pretty readable, and I like the balance between guiding the reader and assuming some common sense. Only disclaimer is that I've never played Orbiter myself, so I don't know...
Starting from "experienced" the descriptions start to sound a bit like legalise. You might want to reword. For example, I'd replace "under low stress conditions" with "when there is plenty...
Apologies for the zombie post, but just saw this in the KSP forum: http://forum.kerbalspaceprogram.com/threads/83305-0-24-2-RemoteTech-2-v1-4-1?p=1436728&viewfull=1#post1436728. Should we make something like that official?
I have seen this issue myself, but have been unable to reproduce it consistently. One addition to krenshala's report: while the flight computer points in the wrong direction for a...